Paradox Interactive review

Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The way recent Paradox Interactive games are developed means that they are much more expensive than the price of the basegame suggests, as they require tons of DLC … Continue reading Paradox Interactive review

Video game industry companies that made public statement pro-BLM

Among game industry companies I pay attention to, the following made statement pro-Black Lives Matter: CD Projekt Red (Polish company – no known relation to the USA) Bethesda Softworks (USA company) Rockstar Games (USA company, closing online service for 2 … Continue reading Video game industry companies that made public statement pro-BLM

He counted long, he counted loud, he waited for the shock (Stellaris, 2016; Hearts of Iron IV, 2016) on sandbox, purpose and gameplay vs else

So Paradox released not one but two strategy games, using their Clausewitz engine, at the same time. Hearts of Iron IV was expected since a long time, Stellaris much less. Stellaris came out of nowhere. It seemed at first glance … Continue reading He counted long, he counted loud, he waited for the shock (Stellaris, 2016; Hearts of Iron IV, 2016) on sandbox, purpose and gameplay vs else

Empressive on English neck a Norman yoke (Crusader Kings II 2.5)

Ever read Maurice Druon’s Les Rois maudits? If not, you ought to fix that. If you did, you certainly understand the whole point of playing some more Crusader King II: even though the period covered isn’t right, the whole vassal-suzerain, dynasties and murder plots are in. In that spirit, best starting date is the bookmark the Stamford Bridge, with Guillaume de Normandie conquest of England, since the chain of events that drives Les Rois maudits is bound to the specific link between France and England. Considering you start with a fat 1000 cash, it is not really an achievement to … Continue reading Empressive on English neck a Norman yoke (Crusader Kings II 2.5)

Paradox about to do board games?

It looks like Paradox Interactive (CK, EU, etc) is planning to do board games. They posted a survey. To the question how important is the element of luck, I did not know what to reply: I’d hope for a game to have the least of it possible. So I guess that makes it important: it makes its absence important. They also ask which of the following computer games would you like to see as a board game. As much as I like Europa Universalis IV, I cannot picture it in a game played for sixty minutes, or even four hours. … Continue reading Paradox about to do board games?

N’y pense plus, tu es de passage (Cities XL, 2009; Sim City 5, 2013; Cities: Skylines, 2015)

Some time ago, I was replaying good old Sim City 4 Deluxe.  Then I had other stuff to do and it did not make much progress. Then Sim City was released. And by Sim City, they, EA Games, meant Sim City 5. Thanks to my general rule to never buy any game released by EA Games, I skipped it and reviews confirmed that I was not missing anything. On the side, I also gave a try to Cities XL. The very notion of zoning residential area with a specific social class set seemed to me unrealistic. France’s very own history … Continue reading N’y pense plus, tu es de passage (Cities XL, 2009; Sim City 5, 2013; Cities: Skylines, 2015)