Or maybe it’s because this stuff interest was not solely based on the trend.
A contrario, I completely forgot about the TV show though – I’ve seen a few episodes since the middle of season 2, or more the first few minutes of some episodes, that’s all. I also lost hope on the idea to get a DayZ game playable. Arma 2 (DayZ) and Arma 3 (Breaking Point) mods are not much playable that they were when they started and it looks to me, from my (small) experience playing Arma 2 and Arma 3 themselves that it relates to shortcoming of the Real Virtuality engine made in-house by Bohemia Interactive. This engine is apparently great to give a very military/topographic map kind of ambiance but anything related to interaction with the environment or object sucks beyond reasonable expectations (entering a building is a mess! in 2014! not to mention taking an object on the ground or just organizing the character inventory). It’s acceptable just for some kind of virtual countryside trek (not even much, because the IA is fucked-up too in many regards, pathfinding to name one). It’s not for solo game in an environment filled by IA. It’s definitely not ok for a survival multiplayer game, with guys out there to take you out: the risk of random death squished by a door you’re closing yourself or pushed down a ladder by your friend following you is a definite game-breaker. The existence of DoomZ -self described as a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls– is as much fun as tragic: Real Virtuality engine cannot do what id Tech 1 can, id Tech 1 initial release dating from 1993. About DayZ as standalone, it’s good to hear that it wont be using Real Virtuality per se but something called Enfusion but that’s only a “revamped” version of Real Virtuality and it’s very doubtful to me that you can build a good engine as an extra layer to a crappy one. If the code is shitty then it’s very likely due to a serious lack of planning and to general bad design. That’s cannot really be helped, even over time. I already published a long rant about it but I felt necessary to mention all that crap once more, since I was trying the other day to play a cool mod for Arma 3 and gave up due to more issue with Arma 3 (not able to load savegame to start with etc – isn’t it funny that “arma 3 not able to load save” give more than 500 000 results on google?).
There is still newsurvival/zombie based stuff released recently. Some of them seemed fishy from the start, some others I just failed to pay attention to. And so I’m getting on topic: there’s a new TV show called Z Nation and I decided to give it a try, mostly because I’ve seen the face of Harold Perinneau and I liked him as Augustus Hill in Oz. So far I’ve seen only one episode (out of two released). The zombies seems to have evolved, some are very fast, some other use tactics to defeat survivors: that’s an interesting take. You see survivors equiping some weaponry, discussing it smartly, for instance: should I use this bat? would be this pointy thing get stuck in a zombie? even though .22 is enough to kill a zombie, will it kill it/him fast enough? The apocalypse is happening since a few years. So we’re led to believe we’re are dealing with experienced smart guys. But, overall, not much of their decisions make any sense. They talk about saving ammunitions -good- but then use rifles full auto on zombies already dead with the first bullet fired. One though military character (played by Perinneau), commando-trained style, have both a handgun and an assault rifle: he uses his handgun in open countryside and the assault rifle inside buildings with no space at all to move around, how likely is that? The others, as a bunch of 6, they see one other character getting chomped by two zombies, they stay passive for 10 seconds -giving time for these zombies to actually be a danger for them too- and then suddently they all empty their weapons magazines on them. Are these guys serious about trying to survive here? How could these guy have survived several years already?